Build Social Casino Games That Players Actually Enjoy
We've spent years figuring out what makes social casino mini-games engaging. Now we're sharing that knowledge with developers who want to create games people remember. Our autumn 2025 cohort focuses on real projects, not theoretical exercises.
Ask About September EnrollmentWhat You'll Actually Learn
Four modules covering everything from game mechanics to player retention. Each module includes hands-on projects based on games currently running in the Malaysian market.
Core Game Mechanics
You'll code slot reels, card shuffling algorithms, and randomization systems. We focus on making these feel fair to players while maintaining proper house edge calculations.
Visual Feedback Systems
Players need immediate visual responses. We'll teach you animation timing, particle effects, and UI transitions that make games feel responsive without causing performance issues.
Session Design
Short play sessions need different pacing than long ones. You'll learn how to structure reward schedules and progression systems that keep players engaged across different session lengths.
Technical Implementation
We use JavaScript frameworks popular in the social casino space. You'll build mini-games that can integrate with existing platforms and handle real player data properly.

Try a Student Project From Last Year
This wheel game was built by someone in our November 2024 cohort. It took them three weeks to complete during module two. The spin physics and reward distribution are what you'd find in production games. Click through to see how segment probability affects player experience over multiple spins.
Play DemoReal Games From Recent Students
These are actual capstone projects from our 2024 cohorts. Students chose their own game types based on gaps they noticed in the market.
Match-Three Variant
Raewyn created this during our winter 2024 session. She added a combo multiplier system that triggers bonus rounds based on consecutive matches rather than random chance. The technical challenge was balancing the multiplier ceiling so skilled players felt rewarded without breaking the economic model.
Card Collection Game
Thorsten's project focused on progression systems. He built a poker variant where players collect card sets over multiple sessions. The interesting part was how he handled session persistence and made collecting feel meaningful without requiring constant play.


Who Teaches These Courses
Both instructors have shipped social casino games that are currently live. They'll review your code and explain why certain approaches work better in production environments.

Bastiaan Verhoef
Game Mathematics Instructor
Bastiaan worked on probability systems for three different slot game portfolios before joining us in early 2024. He's particularly good at explaining why certain RTP configurations affect player behavior differently across demographic groups. His code reviews focus on mathematical accuracy and performance optimization.

Embla Ruud
Technical Implementation Lead
Embla spent six years building mini-games for social platforms before starting to teach in mid-2023. She emphasizes practical integration challenges that textbooks skip. Her sessions cover things like handling inconsistent frame rates on mobile devices and debugging player-reported issues that only appear under specific network conditions.